My Projects
Listed below are a few of my personal projects. Click on the links in the top bar or below to read more.
Jai GON Parser
The Jai GON Parser is a fast and powerful SAX-style parser for GON files with a simple interface that one can begin using within minutes. This parser leverages the power of Jai's runtime type information to automatically convert string data GON files into the internal types that your program actually uses.
sample_object {
file_name test.gon
number 35.35
string "this is a string"
array [ 1 [ 2.1 2.2 ] 3 ]
nested_object {
number 53.53
string "this is a string"
array [ 1 2 " three " 4 five 6 7 8 ]
}
}
uGON Data File Parser
GON is a plain-text file format similar to JSON which can be used to store structured data in fields, objects, and arrays. My parser for this format is comparable in speed to rapidxml, and uses some of the same strategies to atain its high performance. The library can be included as a single C/C++ header file with no external dependencies. Click here or on the top bar above to learn more.
OpenEnded
OpenEnded is a new precision platforming game engine I am developing in C. It is highly inspired by The End is Nigh, however it does many things differently as well, bringing in ideas from other games such as Super Meat Boy, Celeste, VVVVVV, Braid, and Mr. Gimmick. Click here or on the top bar above to learn more.
The End is Nigh Randomizer
The TEiN randomizer is currently a work in progress, but it already has a ton of features and content. Click here or on the top bar above to learn more.